Why Console Gaming owns PC Gaming
1.) You can just jump right in. All that is required with console gaming is the disc, a console, memory card (or hard drive) and a controller. That’s it. No install. No having to check the bottom of the box to see if your 1997 shitbox can run it. You don’t have to tweak the graphic and sound settings if you CAN run the game on your computer. With a console, all you do is plop the disc in the trey, and get to it.
2.) Better interaction online. Xbox Live should be looked at as THE way to do online gaming, console or PC. It’s easy to find a game, everyone has ONE handle, and your friends list ensures that you will always be able to find a friend online to frag with (unless you play Saints Row or Marvel: Ultimate Alliance). With a PC, you have to cycle through an endless stream of empty servers, there is very limited support of voice chat (without Ventrilio, of course) and you always have to worry about playing with that ONE KID still on 56K.
3.) Comfort. Unless you go out and spend a few hundred dollars getting one of those posh, top of the line gaming chairs from Best Buy, you’re usually sitting in a hard, stiff torture device with no neck support, glaring into a monitor that is only a few inches from your face. With a console, you can kick your feet up in a recliner, rest your head on a cushy backrest and power game for twenty hours at a time with little discomfort, outside the obvious need to pee.
4.) Better game selection. This isn’t to say that the PC doesn’t have some timeless classics like Counter-Strike, Half-Life and anything bearing the name of Sid Meier. But to find these gems, you have to be willing to sift through the mountains and mountains of tycoon games and Sims expansion packs. Not to mention half the PC games on the market you probably haven’t heard of. With consoles, you know that if you know of it, it must either be really good, or really bad.
5.) Consoles know their place. The reason why you see so few MMOs and RTS games on a console is because most developers realize that some formats are better on the PC than the console, and they don’t expect you to run out and buy a USB keyboard and mouse to play them. The PC, on the other hand, expects you to just go out and buy a particular brand of controller to play their poorly ported racing or sports game. The console developers get what works and what doesn’t, the PC developers don’t.
6.) No WoW. Sorry, but I’m tired of hearing about how great World of Warcraft is. I get it. Eight million people can’t be wrong. Leave. Me. Alone.
UPDATE:
Fellow gamer Brandon over at 451 sister site Gaming MMO has given a rebuttal. He defends all PC gamers by saying that… yeah, I’m kinda right. Although I will admit that Ikea is a great place to get cheap butt-comfort merchandise.
January 12th, 2007 at 5:45 pm
[...] Console vs. PC Gaming January 12th, 2007 by Brandon The MMO genre is for the most part a PC gaming genre, which is why I wanted to bring attention to a post from XBox 360 Rally about why console gaming is better than PC gaming. [...]
January 13th, 2007 at 3:43 pm
[...] read more | digg story [...]
March 31st, 2007 at 12:03 am
[...] 3.) Classic Articles You know, as new people come to the site I don’t want to lose the older articles. Starting Sunday, April 1st, by clicking the “360Classic” button, you’ll be able to read back at some of the more popular articles in the history of X360R. Included will be my first article about how the 360’s Backwards Compatibility is broken, as well as “Why Console Gaming Owns PC Gaming“, “Top Five Underrated Xbox Live Arcade Titles“, and the story that remains the #1 linked story in this site’s history, my story about the KotOR 3 development controversy. [...]