Even though I had to wait a whole extra day to get Dead Space from Gamefly — thank you very much, Dr. King — I think the wait was worth it. Oh, wait, no, the wait is never worth it, but I am dealing with it the best way I can.
Dead Space came out a few months ago, so it’s not like I was waiting for it on the first day of its release, so a extra day in honor of a great man and civil rights leader is just fine. Although, my boyfriend did try and tell me that Inauguration Day was also a feederal holiday and there would be no mail today either, but he said the look of abject horror on my face was enough to tell me the truth — eventually.
So, first impressions…it’s a pretty intense game. I am playing it on easy, and I’m glad I did. I reminds me a little of Dead Rising in that once a zombie-like necromorph you struggle and have to press a button repeatedly to try and knock the damn thing off.
You play a guy named Isaac. You are a mechanic-kinda guy on the way to one of the largest mining ships in the, I don’t know, feederation or something. The mining ship, the Ishimura, has lost all communications — a communications blackout, if you will, and you are there to figure out what’s wrong and to fix it.
The problem is akin to Aliens. You have some expensive equipment rotting away in space, a -->lot of people are part of the mystery -->, and you show up ill-equipped to deal with the problem. And that is what makes a great video game.
Also like Dead Rising, you get objectives to achieve and a little map helps you get there. There are your teammates to tell you what to do as well. I am happy to have some direction…
The visuals are pretty amazing. The derelict hull is blood-spattered and graffiti-ed out. Abandoned luggage is everywhere, so you know those on the Ishimura were in a hurry to get the hell away from something. Maybe this guy…
, , , ,