X360Review: Spider-Man 3
Before I get to the actual review, let me say a couple of things. First, I have always been a huge fan of the Spider-Man games, going back to the Playstation titles. When Activision started doing titles based off the films rather than the comics, I was somewhat disappointed. I thought the first Spider-Man movie tie-in game was a disaster, and the second game improved significantly with a realistic-looking New York that was to scale. That, and nose-diving off the Chrysler Building is just plain cool. So when I heard that Spider-Man 3 will have, in addition to the city, over twenty miles of sewers and subways, I was naturally excited. But, the question remains – is Spider-Man 3 any damn good?
The first thing you’ll notice about Spider-Man 3 IS, in fact, the massive scope of the game. The sheer size of the world (or in this case, New York) is something to behold. You have New York City painstakingly recreated street-by-street, as well as having miles upon miles of underground to explore. The most impressive aspect of this is the fact that, throughout the whole game, whether you go inside or down into the subways, there is absolutely zero environmental loading. In short – you could jump from the top of the Empire State Building into the subway, and not see a single loading screen.
Unfortunately, that same graphical polish wasn’t applied to the character models. Spider-Man looks impressive, no doubt. Some of the major enemies that are featured in the game who AREN’T in the movie (Kraven the Hunter, Scorpion, Rhino) are detailed and look impressive. This throws you off when you see characters who DO appear in the film, such as Harry Osborne and Lyle Van der Groo—er, I mean, Flint Marko. For whatever reason, the character models based off the actors look rubbery, almost like you’re watching action figures moving around. Their facial expressions are awkward and stiff, and the overall lack of detail on the character models make them look almost alien.
There are a lot of stories going on in this game. Of course, you have the main storyline that loosely (like size 42 jeans on a 120lb guy loose) follows that in the new Spider-Man 3 film (which owns), but in addition to the film’s storyline, you have several others. Out of the bunch, my personal favorite involves Kraven the Hunter doing what he does best (Hunting, in case you’re an idiot) as he pursues Dr. Connors through the sewers. Others include Spidey taking part in three separate gang wars between a bunch of Warrior knock offs (The Apocalypse), the Yakuza (Dragon Tail) and Goth chicks (Arsenic Candy). Each gang has their own storyline that spans several chapters, and the only way to progress in the actual storyline is to go through these side-stories. This artificially inflates the length of the game’s story, because in order for you to play through all of it, you have to play through every other damn side-quest.
This wouldn’t be such a chore if the game was any fun to play. The combat system is broken. Most of your fights just boil down to you tapping the Y and X buttons randomly. This monotony is broken up by the new “Spider Reflexes” system, which only winds up being a whole new monotony as you rapidly tap LB to try and time your reversals just right. This, by the way, only seems to work when it wants to. Every once in a while, when you’re on a mission, you’ll enter into what the game calls “Agility Trials” or “Strength Trials”. These basically take from God of War on the PS2, in that a button will flash on the screen, and you hit the corresponding button. It adds a bit to the gameplay mix, and the bomb defusal minigame is actually quite fun. But it’s not enough to make up for the broken combat system, and the camera that seems to hate you. And did I mention the camera? After about two hours, I was starting to think I had insulted the camera’s honor, because it was doing everything in it’s power to kill me.
The sound is unremarkable, but serviceable. The city’s ambiance is very good. The sounds of cars honking and police car sirens howling in the distance both add a subtle sense of realism, and at times provide little hints to you that there’s some crime happening. The voice actors, on the other hand, are awful as a whole. Now, no one is expecting that every cop or robbed store clerk is supposed to have an award-worthy performance behind it, but the named stars should at least [i]try[/i]. The best performance in the game, by far, is by J.K. Simmons as J. Jonah Jameson. Tobey McGuire also did an ok job as Spider-Man, but outside of those two, everyone else seemed to just be reading off the script, without any emotion whatsoever. This further adds to the feeling that you’re watching dolls act.
But thankfully, there’s no Kirsten Dunst this time around, so we’re at least saved THAT abysmal performance. Yeah, I remember you in Spider-Man 2, you wretch!
Easily the most fun you will have with the game is swinging around New York City. The physics that the game shows off when you’re swinging from skyscraper to skyscraper is second to none. But sadly, this third time around that isn’t even as fun as it once was. Partially because this is almost the only fun you will have with the game. But all the while, there IS a certain timeless quality to being able to get to the highest point in the world and jumping, only to swing back upwards mere inches from certain death. But that’s the only guaranteed fun you will have.
If you loved the movie (like I did), or just love Spider-Man in general, it’s worth checking out. But if you’re not, you’ll probably get very frustrated with the broken combat and camera. Avoid if you can, play if you must.
May 7th, 2007 at 2:19 am
Loved the movie, game sounds like a decent rental for a day or so.
May 7th, 2007 at 10:15 am
First off I want to say I like the site, keep up the good work. Secondly, I had to jump in cause I would hate for your negative review to stop someone from playing this awesome game.. Ill admit the camera will most likely make you want to jump off a building yourself and splat into the ground, and the controll can be so annoying you will want to throw your disc out the window (fake spidey mission) but once you get used to it, its ok. As far as combat is concerned if you’re not dodging attacks its cause you’re not HOLDING down LB, you’re not supposed to tap it.. Once you get that down the combat is awesome, not to mention combat with the black suit on… at first some of the cheesey graphics were annoying but then when you realize how good the more important things are, that doesn’t matter.. Plus, lots of the graphics are pretty good.. The last lizard fight and the Rhino fight were just awesome.. Bottom line, I never played one of the spider man games before but it is the first game I have beaten on my 360 since I got it a few months ago.. I couldn’t put down the controller till I got the black suit and when I got that I couldn’t put it down till the last mission was done… this game kicks ass…
May 7th, 2007 at 10:49 am
Broken combat system, lol. The combat system is one of the best parts of the game. Not to sound rude, but it sounds like you don’t know how to fight in the game. You said “Most of your fights just boil down to you tapping the Y and X buttons randomly.” Which is true only if you don’t understand the moves, how they work and the situations used for. The rest of the review was pretty accurate, but that part just caught my eye.
May 7th, 2007 at 12:26 pm
Yeah, you get a ton of moves, but in the end you don’t really need them. You can get through the game just wildly tapping the X and Y buttons.
May 7th, 2007 at 2:52 pm
So you chose to tap the same buttons over and over like a madman. Then wrote a review saying the combat system is broken? I’m sorry but for as a reviewer you should be above that kind of behavior.
May 7th, 2007 at 2:55 pm
That’s what I said, that’s what I stand by. If you throw a bunch of moves into your game, then make your combat system so that you don’t need to use a single one of them, that qualifies as broken.
May 7th, 2007 at 3:17 pm
And it’s perfectly reasonable to have your own opinion about the game, that I am not judging. But you say the reflex/counter attack only works when it wants to which is absolutley not true. Like the guy above said you don’t tap it, you hold it. And by your logic, that means any beat em’ up style game has a broken combat system. I can play God of War only using the same few combos. Will it be fun? No. Is that how it was meant to be played? No. Sorry for sounding hostile, but it just seems like you are giving it a bad review by grasping at straws and making stuff up. Once again, I’m sorry for sounding hostile if I came off that way. And this will be my last post here because I feel as if I am spamming your comments box.
May 7th, 2007 at 3:48 pm
You’re not spammin’, so don’t sweat it. As for the comparison between this and God of War, this is where, again, we disagree. God of War broke up the combat with cleverly-designed puzzles, etc. As for the LB issue, whether you tap or hold, it doesn’t work like it should. More than once I’ve held it down (especially since this was first posted) only to still be hit, only in super-slow motion. Believe me, I can understand what you’re saying. But the combat just doesn’t want to work, and isn’t very fun when it does.
May 20th, 2007 at 5:01 am
[...] The way things are seeming, I think I am going to just give it a rent, take in JW’s review on it as well, and take the game for what its worth. Hey, I was satisfied with the Superman Demo (and still have it on my hard drive ) [...]
October 9th, 2007 at 4:51 pm
[...] JW Reviews: Spider-Man 3, Aegis Wing, Transformers: The [...]