First Impression: Battlestations: Midway
So the multiplayer demo for Battlestations: Midway has been launched for download on the Xbox Live Marketplace. After spending less than one whole game with this, I couldn’t even bring myself to finish it. It’s that awful.
I love World War II games. I am one of only a few left. So I get my hands on this game, I take the ten minutes to download it (my broadband is split between my phone, PC and 360), I set up a match and I jump right in. Now, I expected off the bat to be piloting a fighter taking off of an aircraft carrier and engaging in high-speed air combat. Instead I find myself AS the aircraft carrier, tugging slowly across the open waters launching aircraft and occasionally shooting down a few very slow moving fighters.
Of course, by using the D-Pad you can switch from the battleship to each fighter, though both are equally tedious. The fighters move painfully slow, and have absolutely NO maneuverability which makes them easy targets for the ground turrets and battleships. When you play as the ship, which is often since it is an easy target if the computer controls it, you are tasked with launching the fighters and maintaining the ship’s systems (turrets, flooding, fire prevention, etc.). Not very fun, and the way the controls are set-up make navigating the menus confusing for the first few minutes.
Now again, I didn’t even play an entire match, and yet, I was playing for a half-hour. I know that this “First Impression” is pretty short, but that should tell you something. After all, when a game is great, you can say it in a million different ways. But there is really only a handfull of ways to say “This sucks.”
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