Dan Paladin (Alien Hominid) Speaks on XBLA
The artist for the little yellow guy you see to your right, had a nice sit down with GameIndustry.biz touching on the Live Arcade itself, as well as delving into the benefits of being an “indie” game maker.
One of the most obvious things about the XBLA no one seems to state in print, that should help push upcoming devs into snagging an XNA account if they don’t already have one, Dan states,“XBLA has come just in time; it’s profitable and it works for everybody. The consumer pays less, the developer sees more and Microsoft has to be happy because they set it up. So everybody is happy in the end and that’s awesome.”
He speaks on an upcoming XBLA game called Castle Crashers saying “It’s a beat-em-up, a brawler of sorts, with RPG elements. It’s also an adventure. It’s 2D but you have a playfield that you can move in and out of, like River City Ransom.”
What interview wouldn’t be complete without a slight jab at PS3 ..heh.. “I haven’t really looked into Sony’s [online offering] too much because I don’t have a PlayStation 3. It’s too expensive, I’m hoping it’ll go down in price.”
Also, he lightly touches on on an upcoming XBLA game called Castle Crashers from Behemoth, “It’s a beat-em-up, a brawler of sorts, with RPG elements. It’s also an adventure. It’s 2D but you have a playfield that you can move in and out of, like River City Ransom.”
Check out the full interview here as he delves into questions about what other systems have been considered for The Behemoth’s team and how they feel about other XBLA games.
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