BioShock First Impressions: Ayn Rand Under the Sea
Friday, February 13th, 2009Not one of the reviews I read for Bioshock said anything at all about how the undersea world of Rapture is straight out of an unwritten Ayn Rand novel. Does this mean that gamers don’t read American lit?
What the Great Lighthouse may have looked like before earthquakes destroyed it...
It’s not like it’s a stretch to see the Rand influence. You notice the literary reference almost immediately, if you know your Rand. Unfortunately, I know Ms. Rand’s rants. As soon as I swam my way to a Great Lighthouse at Alexandria look-a-like after my Pan Am hit crashed into the sea, I came face to face with a large red banner that proclaims “Not Gods or Kings. Only Men.” and a plaque from someone named Ryan going on about how he could not live in a state that won’t allow him to be himself…an unapologetic capitalist.
Ryan…R-Y-A-N = Ayn R. Yeah, subtle.
First things first, BIOSHOCK is amazing to look at. The opening sequence is awe-inspiring. I kept telling my boyfriend to “look-it, look-it” as the bathysphere gave me an unguided tour of Rapture, a city-behind-the-waves (and international law). The city itself is an Art Deco dream. I happen to be a fan of Deco, so BioShock is a total treat for my aesthetic sensitivities. Even as you peer out of the glass windows, the graphics go all watery and change as you move your perspective. The designers and programmers spared no effort to make this game a detail-oriented gamers delight.
And then, as you, er, I mean, Jack enters the city proper, he is lead on missions by a underground resistance leader named Atlas.
Atlas…Like Atlas Shrugged? To be honest, I couldn’t finish Atlas Shrugged. I read The Fountainhead, and got through the Ellsworth Toohey 30-page speech about altruism, and when I ran across the same diatribe in Atlas Shrugged, courtesy of John Galt; well, I just closed up the book and gave it away. Rand is not hard to read as in she discusses difficult issues and uses hard words; no, Rand is difficult to read because there is a lot of repetition and it gets really, really boring.
Besides, she is such a response to perceived socialist agendas during the 40’s, that it comes across as somewhat silly…until you place BioShock’s politics into the present fears of an American return to a quasi-socialistic Big Government. But that is probably more of a coincidence than the creators’ statement on capitalism and how money makes morals.
But I digress…
And now that I am in the third “level” of BioShock, I can say that the game takes its cues from Rand in more ways than one. BioShock can get a little repetitious, too. I can honestly say that I am sick of hacking security “bots”, vending machines, and safes. At first, it was kind of fun, but now I try to get as many auto-hack tools as I can find or build with rubber hoses and random screws.
All in all, I love the plot. I like killing the “splicers” (though I do wish for a little more diversity in these crazed foes) and random other bots and Big Daddy’s. I even like rescuing the little sisters — I haven’t “harvested” one yet. It’s just hard for me to kill a child, even if she carries a giant syringe that she likes to plunge into her victims’ heads.
I am actually playing BioShock on both easy and medium (whatever they call it in the game). So far, easy just means less bad guys and more first aid kits to find. But as your character never really dies in BioShock (you are immediately revived at a near-by “vita-chamber” and everything remains as it was when you “died” including a lack of first aid kits and angry enemies), I think the medium is a better choice for anyone other than a newbie to FPS games.
Much like Dead Space, you are given objectives and maps as to what you are supposed to be doing in Rapture. You also have an option of a “hint” to help you along the way, as an example telling you where certain slicers are located when you have to get some research photos (which reminds me of Dead Rising). I can say that the game is self-contained enough that I have not even bothered to look up a walkthrough or cheats for BioShock. Not that it is that easy (it kinda is, though), but rather that the game makes sense as to how to play it. Unlike say, Tomb Raider: Legend…
And yes, I know that BioShock is a bit old now in terms of release date, but I had to get to it before BioShock 2 comes out later this year.
I love this trailer, because it tells me all evil comes from little girls! He he he.
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Resident Evil 5’s demo came out exclusively on Xbox Live last week. I
Hey, what do you know, seems I’m playing a character that you may already know and love, Chris Redfield. I have a new partner, and she is a hottie-ass-kicking zombie slayer named Sheva Alomar. I read somewhere that when the creators first started showing betas of this game, it came to someone’s attention that Chris was killing a bunch of black people in Africa and maybe that wasn’t so cool in this current political climate (or any for that matter). So the solution was adding a black-ish female partner. And who says video games don’t strive for equality? I wonder if Sheva is earning the same as Chris.
There are two scenarios: Public Assembly and Shanty Town. In Public Assembly, you and Sheva are outside one of those African towns that looks like it could have been a stand-in during Black Hawk Down. Once you get in a seemingly safe building, you witness a public beheading of someone who doesn’t quite get the respect he needs in this town in which everyone is going cra-zay. This huge hooded executioner swings this huge, serrated axe, and then of course, someone spots you. Now, you have all these zombies coming at you.
I went to the Public Assembly first, and I didn’t last that long. I couldn’t get used to the switch up from A’s to X’s for picking up ammo. Also, you cannot pull your left trigger to aim without standing still or moving really, really slowly, so it’s hard to run and shoot, but then you only have so much ammo, so it wouldn’t do you much good to run around shooting up the place. It’s pretty hard, which of course, makes me love it even more (wink).
So, first impressions…it’s a pretty intense game. I am playing it on easy, and I’m glad I did. I reminds me a little of Dead Rising in that once a zombie-like necromorph you struggle and have to press a button repeatedly to try and knock the damn thing off.






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Now, some clarification on that little box that looks like an amp or an effects pedal, that is basically what makes the device wireless. Seeing as how Microsoft is sort of dicks on how they handle giving out their information on how to make controllers Wireless, that little box will plug into any USB port on the 360, then you need to plug in one of your regular controllers into the amp/pedal box. Presto! Now you have wireless technology without Microsoft’s help, kudos to Nyko for figuring this out. The guitar will then transmit the keys pressed to the box which then uses the code from the wired guitar in order to communicate those key presses to the 360 (so simple!).
Now, the 3 pick guards (seen in the black, pink, and transparent) are there to help customize your guitar. Then they include the 3 stickers for customizing further. Keep an eye out on people who are going to use the transparent guard, as that is going to allow you to put your own graphics/photos underneath. I am expecting Forza 2 customizations type action will be shown once this is released.
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